Camera Projection via View Frustum Culling

When projecting a 3D object onto the camera plane, we usually use the pinhole model. However, it only applies to a single point. When we consider a solid object, we need to consider the interaction between the object and the camera, especially when the object is close to the camera. In the following, we will use the view frustum to cull the object and project it onto the camera plane. ...

November 24, 2024 · 3 min · 508 words · Fuwei Li